Thursday, June 2, 2011
Bring on the Webway!
I've been toying with the idea of making my Dark Eldar force into a more assault based army ever since I started the long road to the ATC. But due to all the playtesting I was doing with Deathwing I never got the opportunity to use the ninja DE list. Now that the Maul in the Mall is around the corner, its time to dust off those Webway Portals and grease up the Talos!
Tenative List: 2000 pt Dark Eldar Roster
I'm bringing Vect over the Baron for a few reasons.
1) He is a combat monster and that is always fun!
2) He has a str 10 blast with 12" range, and with his BS 8 he shouldn't get much of a scatter :p
3) He gives a 4+ to sieze, with my list I will probably set up the same regardless of winning the roll or not, but I guarantee that when my opponent realizes that I can seize on a 4+ they will deploy differently. (Sean Combs would say I'm mindfucking my opponent!)
2 Haemonculus with Webway Portals
3 Wracks in Raider with Flickerfield
If the board has LOS blocking terrain that I can hide my Raider behind, then Vect will join up with this super unit so he can thieve a pain token after the webway deployment. If not he probably reserves with the rest of the army. By having 2 Haemmies joining the wracks, the unit starts with 3 pain tokens and is therefore fearless, so you have to kill them all to keep the webway from deploying.
4 X 10 Wyches with Haywire Grenades, 2 Shardnets/Impalers, and a Hekatrix with Agonizer
Wyches are the backbone of the army, these guys can lay the smack down if they get a good drug roll, but regardless they should be able to beat up on vehicles and tie units up for vect to slap into.
2 X 5 Scourges with 2 Haywire Blasters
These guys serve a few purposes, they tote 2 Haywire Blasters to stun vehicles and they can fly 12" to create blocking lanes if needed. They also have 3 shardcarbines which can help throw some poison shots out from time to time.
5 Beastmasters, 1 Clawed Fiend, 5 Kymera, 6 Razorwing Flocks
Beastermaster squads popping out of a webway can be pretty nasty, with 6 inch move, fleet and 12" assault they can close the gap quick. And with the wound allocations shenanigans they can pull off, they can live for a long time.
2 Talos Pain Engines with Chainflails and TL Haywire Blasters
Talos with Haywire Blasters can help with a vehicle horde, but they really shine in hand to hand, by getting 1+d6 attacks and the chainflails let you roll 2d6 and take the highest. These monstrous creatures can also get pain tokens, so when they go off on a unit chewing it to pieces, they could get boosts like every other DE unit.
I'll be playtesting this over the next couple of weeks and will probably write up some tactica after I play a few games with it. Any suggestions for improvement?