Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Monday, August 1, 2011

Batrep: Dark Eldar vs Space Puppies!

Now that I am unemployed, it seems like I play a lot of 40k. I'm not sure why I don't do more battle reports...Maybe I can remedy that.
I called up my buddy Grizzly Adams (Jake from If it wears power armor) and asked if he would be interested in a game last week, and I promised him a battle report as compensation, so here goes.

I haven't used many special characters in the new codex besides the Baron, so I decided to mix things up:

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Vect
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
4 Trueborn, 3 blasters in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
5 Warriors with 1 blaster in Venom with 2 splinter cannons
9 Wyches with Hydra Gauntlet, Haywire grenades Hekatrix with agonizer in Raider with Flickerfield
9 Wyches with Hydra Gauntlet, Haywire grenades Hekatrix with agonizer in Raider with Flickerfield
Ravager with Flickerfield
Ravager with Flickerfield
Ravager with Flickerfield

Jake brought:

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---List---
Rune Priest ---Storm Bolter, Living Lightning, Jaws Of the World Wolf
Rune Priest ---Bolter, Living Lightning, Murderous Hurricane
Rune Priest ---Living Lightning, Tempests Wrath

3x Wolf Guard ---Combi Melta, Power Fist
3x9 Grey Hunters ---Melta, Mark of the Wulfen, Wolf Standard
---Rhino w/ HK Missile

5x Grey Hunters ---Plasmagun
---Razorback - HK Missile, Las/TL Plas

3x6 Long Fangs ---2x Lascannons, 3x Missile Launchers
---Razorback - HK Missile, Las/TL Plas
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The mission: We played an ATC mission, so we had sieze ground (3), capture and control and kill points, deployment was pitched battle. the adepticon poker chips were the sieze ground, the metal swords marker was capture and control. Above is the terrain setup, we decided everything was 4+ and the bastions were entirely impassable.

My Initial thoughts: Damn, that is a lot of shooting. I don't know if my paper airplanes can stand up to that. If I can get Vect into his lines I have a chance of killing anything, but I'm not sure I can keep the pressure off long enough to do that. I hate hk missles.... and that many living lightnings is gonna hurt...

Jake's Initial thoughts: Well, well, well, a game against the ol' Wiley. Time to put my money where my snout is. I have been running my Wolves' list for the past couple weeks and have had some success, going 2-1. I thought I had enough shooting to go toe to toe with most, but I knew Wiley was bringin a pretty good DE list, one that I have had trouble with in the past. In fact, I have a stunning 0-4-0 record against the Nord, So I had something to prove. Luckily, I have quite a bit of experience against DE, in most of its iterations, so at least I shouldn't have any surprises! The main key to victory is quality shooting phases on my part, and some luck during his, as I can't afford to have a bad Turn1-2 shooting, or the poor Wolves may be makin Happy Hour a few turns early! I have to pick my targets carefully, and make good decisions. Hopefully, we can stick to it. On To The Game!!

We roll to see who goes first and he wins, but decides to concede it to me. I am feeling better about this game already! By getting first turn I figure I can neutralize the long fangs on the left and center and hide behind bastions to protect from the right fangs! I knew with the cover where it was he would deploy there. And luckily (maybe) he did!

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My First Turn:
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I move up and start shooting. I shoot the 3 venoms on the left at his long fangs, the 4 venoms on the right at his long fangs in the center. I move everything possible up to hide behind the bastions.










PhotobucketI have some success, 84 Splinter cannon shots and 11 Dark Lance shots later I have immobilized
1 vehicle, killed 3 long fangs and put 1 wound on a rune priest....yeah it turned into one of those games that quickly...At this point in the game I am sweating and I have some strange leakage pouring from my anal cavity, which doctors will later explain was me shitting my pants....in disbelief.




So I reluctantly turn it over to Jake, who decides not to move anything and instead shoot the living piss out of me! Which is exactly what I would have done if I were him.
PhotobucketFrom the picture you can see he blew both Raiders out of the sky, sunk 3 venoms and blew a Ravager away. So much for flickerfields and cover saves...


He also pinned a warrior unit and a wyche unit. Dammit son!








Kill Points: Willie 0 Jake 6


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My Turn 2:
PhotobucketI'm realizing that with such a bad turn of shooting, i"m gonna have to capitalize on my speed and maneuverability to attempt a come from behind win. So I strategically redeploy to the left!



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So after shooting pretty much my entire army at his long fangs on the left, I manage to kill the rune priest and all but 1 missle launcher. I also blew up a Razorback on the other side of the table I also attempted to move vect's unit up out of the crater to get towards hit lines and only manage to roll a 4, then out of frustration of knowing they are screwed I ran only to roll a 1, so they are out in the relative open. Not good as you will see later.





PhotobucketI only took 1 picture of Jakes turn, this is no surprise to anyone. 6 frag missles and 4 lascannon shots later....Vect is dead and most of his squad is toast. They manage to hang around, for a little while longer. This is the only kill point he earns this round.









Kill Points: Willie 2 Jake 7

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My Turn 3:

Ok, feeling like some redemption definately has to be headed my direction sometime soon, I continue with the redeployment and head left!














PhotobucketShooting sees me finally start to make some headway, wiping out the 1 man long fang pack and taking the middle squad down to 1 man. I also manage to crash a Razorback. I moved my wyches on the right side out to multi-assault the two rhinos praying that I choke him in keep control of that side of the board and I hustle that small warrior squad back onto my capture and control objective. It wasn't a great turn, but it was the best turn I've had, so I'm trying to relish it!




Jake's Turn 3, I didn't take any pictures. He really only had 2 targets to shoot at and he made it count, getting a boatload of smelly grey hunters out to shoot down my wyches and using his long fangs to pummel my warriors holding my objective, who promptly roll a 29 and run off the table.

Kill Points: Willie 5 Jake 9

My turn 4:

PhotobucketTime to bring some pain, I have to prepare for the end of the game, this mission is random game length, I'm starting to wonder if I will have enough models to make it...

I manuever up to get some warriors near his capture and control objective, get my trueborn into position to shoot a rhino and move a lone warrior back in craters towards my objective. I position a venom with 2 wyches in it to zoom and get on objectives later and I get another venom out of LOS of the fangs. 


PhotobucketShooting sees me kill the rest of the middle long fangs squad and wreck a rhino that was threatening to come towards the objectives I hold. I killed all but 3 of the hunters that fell out but they managed to not run. I also immobilized the other Razorback that is near his capture and control objective. My trueborn on the right fail to harm the rhino between the buildings, so their souls will be going to meet Slaanesh soon...




Jake's Turn 4
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Sorry this picture is blurry. Jake moves his squad in the rhino over to the side of the bastion and takes his 5 man squad down towards my trueborn in the crater. Shooting sees him get 1 shot from a razorback at my ravager in the middle of the table and get thru my cover save to wreck it. He also wrecks a venom up near his capture and control objective and drops some frags on my poor warriors on the objective, thank the gods they held!


The assault phase sees his 5 man hunter squad charge the trueborn in the crater and then slingshot over towards my lone warrior heading towards my objective.

Kill Points: Willie 7 Jake 11
My turn 5:

PhotobucketPhotobucketI know this could be my last turn, so I survey the field, I am holding 1 C&C objective, and can grab 2 Sieze ground objectives, but in order to make them count for anything I will need to neatralize a rhino and the grey hunters that are squatting in the building.



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I accomplished nothing...I killed 1 guy in the ruin and made the guys close to my objective run, but I completely forgot that there was another rhino full of guys between the bastion and the building, I should have tried to neutralize that rhino...instead my ravager shot at the rhino coming down to my C&C objective and did nothing lol. But I did get into position to own 1 C&C obj and 2 Seize objectives if the game ends.


Jakes turn 5:

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I need him to fail, hard to win, but I know it won't happen  as soon as I see him move that rhino...in my head a baby rabbit committed suicide...He moves them up and unload them, well within 3" of that objective and proceeds to shoot my venom with 2 melta shots and a 1000 bolter shots, the venom crashes taking both the Wyches with it.







PhotobucketThe other rhino moves up and unloads its contents to get my C&C objective and kill my last little guy.

He also shoots down some various aircraft scatter about the board to take his kill points to untouchable levels.










Kill Points: Willie 7 Jake 14

Jake lets me roll for the game length, thank the gods my streak stays alive!
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Then a crucial measurement proves to be his undoing! Ha! He didn't massacre me! I managed to win C&C, Jake got the Kill Points and the Sieze Ground!

Closing thoughts:
Wileythenord: Well I knew this one would be tough, but I never expected to have such a terrible first turn of shooting. He played well and capitalized on my bad luck. Living lightning really hurt me, having unlimited range meant I really couldn't hide anywhere. I had fun, I can't believe I had a chance at all really. But if both my wyches hadn't died when their plane crashed it would have been a draw. I will get his goofy Auburn loving ass next time!

Grizzly Adams:Aaahh Dark Eldar!!! Thats what makes Dark Eldar a pain in the butt. You can blow them to Kingdom Come and they will still push you all the way to the edge. That is a testament to a well built Codex (Thanks Phil Kelly!), a well designed list, and an opponent that can play it to perfection, rolling with the punches, and thinking on his feet. I really lucked out top of turn one, with Wiley's shooting kinda goin to crap on him, and my wolves made the most of it. My early game shooting phases were near perfect, and really is what kept me in the game. Not being able to drop his Ravagers really hurt, and The Nord made me pay for it. I feel my list executed well, even though I kinda deployed like an idiot. I still cant get over how shooty these wolves can be. My dice did me well, the list played just like it was designed to do, and I was able to pull out the Big W. Fun was had by all, and can't wait to do it all again!

Monday, June 13, 2011

Webway Dark Eldar vs DoA Blood Angels

My buddy "The Dude" agreed to let me batrep our game. Somehow Dude and I always have super bloody fights, and this one was no exception! I knew going in that it would be gruesome with DoA vs foot DE.

The Lists: (from memory)
DoA:
Sanginor
Libby with jump pack, Unleash Rage and Blood Lance
5 Man Honour Guard with 4 Plasma guns

3 Sanguinary Priests with Jump packs and Power Weapons
3 X 10 Assault Marines with 2 meltas and pf Serg
7-9 Vanguard with 2 LC/SS, 1 PF, 1 TH, 1 TH/SS (from memory)

Webway:
Vect
2 Haemonculus with Webway Portals
4 x 10 Wyches with 2 Hydra Gauntlets, Haywire Grenades, Hekatrix with Agonizer
5 Warriors with Blaster
3 Wracks with Venom
2 X 5 Scourges with 2 Haywire Blasters
5 Beastmasters 5 Kymera 6 Razorwings 1 Clawed Fiend
2 Chronos Parasite Engines with all upgrades

Mission: Drawfest
Deployment: Spearhead
The board: (Red circles show where the bases are)
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I won first turn and put my objective in the woods on the bottom left. I should have taken second turn, but I was an idiot and didn't think about it...gotta get sharper...I roll for drugs and get +1 WS

Turn 1 deployment:
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All I deploy is my Venom with the Wracks and both Haemonculi embarked. Dude declines to sieze so here we go!

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I move 12" toward the Dudes base, disembark and lay down 2 webways in the shooting phase. Dude is in full reserve, so he has no turn 1.

Turn 2:
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I roll for reserves and get 3 units of Wyches, the warriors, 1 Chronos, 1 Scourges. Warriors walk on behind my objective. Everything spreads out to try to keep the DoA from hitting too hard. Haemonculi split from the wracks, one takes 2 pain tokens and joins Vect's unit, the other takes the last pain token and joins the far right Wyche squad. The Wracks load up and head towards my base. Everyone runs and spreads out, warriors get into cover.

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Dude rolls for Reserves and gets everything except 1 Assault squad. Top squad has Libby inside. The small squad is the honour guard, the bottom squad is the Vanguard. Vanguard declared heroic intervention and planned to assault the warriors. The Honour guard landed and opened a can on the Venom. Vanguard charged my warriors and turned them into clam chowder. Sangiunor looked majestic...

Turn 3:
I roll reserves and get everything else on. 2nd scourge squad comes off the back edge towards the forest in front of Sanguinor. My scourges both maneuver to be able to shoot Sanguinor, I manage to put 2 wounds on him. Beastmasters and Wyches come on near my objective. Vect's unit, the chronos and another wyche unit manuever to be able to charge the libby squad. Chronos causes wounds with both shooting weapons, throwing a pain token to both wyche squads, which make Vect's squad have 3, the other squad have 2. I fleet around and charge. Beastmasters charge the honour guard, wyches charge the vanguard, and I multi assault the Libby's Assault Squad.


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Somehow my Beastmasters kill 1 Honor guard and I lose by 5...with him running down the whole squad...seriously?
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1 Agonizer targetted the Sang Priest to deny fnp, the rest of my attacks go on the squad...I caused 23 wounds and didn't have vect involved. Libby lives. I can't remember the details, but he must have rolled snake eyes, I don't know how he could have survived otherwise lol.
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The Wyches and the VV are obviously not interested in fighting, this one will last a while.

Dudes turn three he moves his other assault squad south to get fnp on his VV, moves his honour guard up to plasma my unengaged chronos. Drops his last Assault squad in the big open area on my side of the board. The honour guard start shooting....


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and somehow only kill themselves...that was insane!
The VV forget how to fight, but thanks to fnp bubble all survive, drawn combat. I kill the libby in hand to hand, now Vect's squad has 4 pain tokens, the other wyche squad has 3 pain tokens and the Chronos has 2 pain tokens. Sanguinor charges 1 scourge squad and turns them into swiss cheese. They lose by 4 and get ran down.

Turn 4:
My green wych squad had a high consolidate last round, so they roll up to engage the assault squad. I realize that I need to pull the priest so I string my wyches out so only 1 wyche can assault into hand to hand and he will have to pile into me. The Chronos shoots that squad and kills a few, the other chronos shoots the squad that just dropped and did nothing.  Vect and his cronies move up. I assault the painted squad. He wins the combat by a couple, but thanks to FNP and fearless I stick around.
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This is what the other half of the table looks like at this point, the other scourge squad shot Sanguinor to death gaining a pain token. Those Wyches are squatting unmolested on that objective.


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Dudes turn four sees his newest assault squad move over towards the wyche/assault squad fight. He breaks his Priest off to bubble his VV and his Assault squads. Then he dual charges the wych fight and the Chronos, killing everything.
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Yet another round of fighting between this wyche squad and the VV, nobody dies. What the hell!

Turn 5:
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Vect and the Wyches come down to play with the assault squads. I move the scourges towards all the fighting. The chronos comes down to see what he can target. I fleet in such a way that I can charge vect into the small squad and the wyches into the big squad, I think I should have reversed that, but again, I haven't played wyches much so this was a learning experience. Vect slaughters 5 of the Assault marines, but leaves the priest and the pf...foreboding...I don't think the wyches kill many if any.
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These wyches still fighting the VV...will this ever end?

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Dude's Turn 5 sees Vect only able to swing at the painted squad, he throws 3 at the priest and 3 at the pf...and didn't kill the pf (3s to hit, preferred enemy, 3s to wound with a power weapon...) and he gets squished in return, wyches kill a few but lose a few, I think the final tally was wyches losing by 3.

Turn 6:
Dude rolls and we get a 6th turn.
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Scourges continue to move towards the objective, shooting the lone priest on the way over. Finally killing him. The remainder of my wyche squad whittles dudes other assault squad down to where its only 2 in one squad the the pf in the other. But in return gets squished down to just 1 hydra gauntlet left in the fight. My Wyches finally kill a few VV, now its 1 hydra gauntlet and an agonizer vs 1 LC/SS VV without Fnp, I should shore this fight up during dudes turn and be ready to consolidate onto my obj.

Dudes turn 6 sees me die to the 1 assault marine and 2 assault marines. I kill the VV and don't roll high enough to get to the obj, dude did make it to the obj though. If the game ends now, its a tie....

I roll for turn 7 and get it!

Turn 7:
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I move scourges over and shoot at the lone pf guy, doing nothing. Those last 2 wyches charge the 2 assault marines left in the open, he consolidated them so I couldn't assault both. I kill those assault marines. And are now contesting the obj with my Scourges.

Dudes last turn he assaults the scourges, hoping to kill them and win, but only manages to kill 1 due to Ghostplate armor 6+ invul saves and I stick around.


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End of the game sees my Wyches holding his objective, and contesting mine.

It was a great game, I think it might have been different if the Beastmasters hadn't sucked so hard in their only assault, but thats how it goes sometimes. Looking back I probably should have just brought the warriors up through the webways so I could protect them, and just used wyches to get to mine in the back.

I had a lot of fun with this list, I can't way to get all the models put together and get paint on them!

What do you guys think?

Monday, February 28, 2011

Battle for Stones River!

 Battle for Stones River was great this year! I think the final tally was 52 people, great diversity in armies. I also saw a lot of new faces, which is cool because I played that tourney last year and also go to Murfreesboro a couple of times a year to play in tournaments at Grand Adventures.









So here is the list I brought:
1863 Guardians of the Covenant (Codex Dark Angels)
Belial with twin lightning claws
3 Venerable Dreadnoughts with Twin-Linked Lascannons and Heavy Flamer
1 Deathwing Command Squad - all had TH/SS, 1 Cyclone, 1 Apothecary, 1 Standard Bearer
3 Deathwing Squads - 4 TH/SS, 1 Twin Lightning Claws, 1 Cyclone
3 Landspeeder Typhoons with Multi-meltas.
 I walked around before the tournament to see what kind of armies where there. As you would expect, there were several Space Wolves, Blood Angels, and IG armies. However I expected many more Dark Eldar armies, there where only 4 out of 52. My biggest surprise was the number of Terminator armies, I think there were 2 deathwing armies and 3 Wolf Guard Terminator Armies, and several SM armies had big units of termies!

On to Scenarios and Matchups. I didn't take any pictures, sorry, but I will run down each scenario and my opponents army list as best I can.
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Round 1: Phillip using CSM

Slaanesh Daemon Prince with wings and Lash of Submission
Chaos Sorceror in Terminator armor, combi-plasma, Lash of Submission
7 Glory marked Terminators, 6 combi-plasmas, 1 chainfist, 1 Reaper autocannon
2 Noisemarine squads, each with 6 NM with sonic blasters, 1 champion with doom siren, Rhino with pintle mounted combi-melta
1 Chaos Space marine squad, 2 melta guns, champion with power fist, Rhino with pintle mounted combi-melta
3 X 2 Obliterators

Guh, my army is all foot sloggers and have 2+ saves, his army punishes foot sloggers, and has tons of AP 2...great first draw...

Mission was secret objectives, each player had to write down which piece of terrain in the enemies deployment zone was their secret objective, and then reveal it in the 3rd turn. Primary was holding your objective, Secondary was holding the bridge with a troop choice, Tertiary was kps. Our game was bloody as hell. I got first turn, setup my army holding Belial and his Deathwing command in reserve to deepstrike towards my secret objective. Then Phillip seized the initiative, wretched bastard! That really made things tough for me, as if the first turn would have stayed with me I could have wrecked all 3 rhinos and probably killed the daemon prince easily...instead my first round of shooting did nothing, and belial and his squad was forced to land in a maelstrom of shit...right infront of all of phillip's combi-plasma termies....

Second turn saw phillip shooting the piss out of belials squad, 7 combi-plasmas, 1 reaper autocannon, and 2 twinlinked plasma guns from oblits later...I have lost 1 terminator! Wow! I felt sorry for the guy, my entire unit should have been gone! He forded his CSM squad and a Noisemarine squad over the river towards his secret objective and obilts shot at some termies to little effect. His termies, sorc and the 2 oblits then charge into my terminators with belial....after the dust settles I have won by 6! He rolls his morale for the termies (oblits got pulverized by THs) and fails, but that Mark of Chaos Glory wins the day as he re-rolls and makes his morale!

Third turn was bad for me in many ways. First he positioned his CSM to make a break towards his objective and tried to block my shooting/assaulting with a smoked rhino, positioned his Noisemarines to be able to fire tons of shots at my termies closing on the CSM and jumped his other NM out to rally towards the bridge. My turn saw my venerable dread charge into the CSM and die to a pf...my shooting fail to kill the Deamon Prince (who only had 2 wounds left, and I shot 3 speeders and 1 termie squad at...), at least I killed the sorc and termies with my TH right? The damn Sorc only got hit one time and he passed his invul....ouch!


Turn 4 saw him move his CSM closer to his secret objective, do a ton of shooting, he assaulted my termies that lived thru the hail of NM shots with the NM and the daemonprince, who was wiped out as expected. His 2 rhinos blew up my speeders, those combi-meltas had scopes! My turn saw Belial and his squad rush over and squat in the objective terrain, a ven dread move towards the bridge and the other Ven dread moving towards his secret objective. My Deathwing squad that is near his objective spreads out to see if the bridge is more important or the objective is.

Turn 5 the daemon prince decides to tempt fate and fly over the river to assault my ven dread near the bridge. his CSM squeeze between 2 rhinos right beside the objective, his NM abandon the hill near the bridge to move towards belial, his other NM  move towards the bridge. The only shooting that matters is him blowing up my venerable dread with 2 long range melta shots thru terrain...ouch. The Prince cries as he assaults the other venerable dreadnought and gets his face caved in. He consolidates towards the bridge. My turn belial continues to be a squatter, termies move over to assault the CSM squad (only 2 termies left) and the venerable dreadnought moves up the bridge to halt the NM from getting more points for him. I assault the CSM, he causes 1 cyclone termie death (which was the one inside the terrain contesting) and the last TH/SS termie stands strong, smacking 2 CSMs)

Phillip Rolls and the game goes on, he moves NM over to shoot belial, moves the other squad towards the bridge, and we fight assault....My TH/SS termie lives on! He kills no one though. My turn belial considers leaving the confines of the cover to fight the NM, but notices that the NM champ has a power sword, and since he forgot his SS today, he decides to just squat some more. Ven assaults NM on bridge. CSM fights the TH/SS termie...and he lives! He fights back and does nothing!

I roll, praying that the game ends, it goes on! Phillip moves closer to my objective, but didn't manage to get close enough to ensure a good run making it into the terrain. NM on bridge throw a melta bomb and knock imobilze, csm fight the TH/SS termie....and he lives! He kills 2 this time, Phillip rolls, and fails his morale! But damn that Glory, he gets to re-roll and sticks around. My turn I pray the ven dread doesn't die, and he doesn't, the TH/SS termie fights on, lives and doesn't kill anyone.

Points tally, we both hold our objective, tied kps, no one owns the bridge, 11 pts a piece and a helluva game!
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Round 2:  David DuBois using Codex: Eldar
Autarch on Jetbike, mandiblasters, laser lance
7 Guardian Jetbikes
2x6 Fire Dragons with exarch in Wave Serpents (scatter lasers)
2x10 Dire Avengers with exarch in Wave Serpents (scatter lasers)
8 Harlequins, 1 Shadowseer, 8 kisses
3 Vyper Jet Bikes, Scatter lasers
3 War Walkers, 2 Scatter Lasers a piece

Str 6 spam, but not a scary one. I've never played against str 6 spam Eldar without 6 Wave Serpents, so I figure I've got this from the get go. I don't remember the mission, it involved catching an objective that was floating down the river, killing your opponents most expensive unit, and probably getting stuff across the river. Its not worth me going into detail, he won first turn, deferred to me. At the end of turn 5 I held the objective, had most of my army across the river, killed his most expensive squad and all he had left was like 5 dire avengers. Poor guy. He can thank Phillip, lol. 20 points to me.
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 Round 3: Keith Hoffman using Codex: IG

Company Command squad in chimera with random wargear, astropath, fleet officer
DH inquisitor lord, psychic hood, tarot, 2 mystics
Infantry platoon
>PCS in chimera 3 plasma guns, 1 plasma pistol, medic
>2 infantry squads in chimeras, melta, lascannon
Veteran squad in chimera with 3 melta, harker
2 Scout Sentinels with autocannons and hks
Banewolf
Leman Russ Demolisher
2 Manticores

I've played Keith before, last time we played I was 3 models and 1 immobilized chimera from tabling him. He has blocked it from his memory, understandably. Mission was hidden objectives, 5 objectives go out on the table face down, when a unit contacts they flip up with a number, 1-3 on it, thats how many objective points it is worth, secondary is get more units accross the river, teriary is hold the bridge. We roll, Keith gets first turn and deferrs to me. He holds the Chimera vets in reserve to outflank.

My first turn sees Belial drop in, scatter 11 inches and mishap, thankfully going back into reserve, a lot of shaken and stunned vehicles and 1 destroyed Manticore. He fires back and destroys a landspeeder (that was in cover) and blows the missiles off another one.

My second turn belial and company make it back in, even with the fleet officer. This time they land on the other side far away from any units. I advance up to contact 2 objectives (2 on the left side of the board, 3 on the right side) and move 2 dreads towards the bridge, I made a fatal error here, I should have kept 1 dread close to the left hand objective....live and learn. My shooting sees some immobilzed, some shaken and another blown up manticore. Keith's turn sees another weapon blown off the landspeeder and a multilaser wrecking my MVP landspeeder on the right (he killed both manticores!) and he crucially puts enough wounds on my middle termie squad for me to have to take a wound on the cyclone, and he was the only one to die. He also imobilized 1 of my dreadnoughts on the left side of the board.

My turn 3 I have this game well in hand. My middle termie squad moves up to flip another objective, 1, and Belial and his squad start hoofing it towards an objective in the middle of the table. My dread moves up to the river on the right side hoping to lend some fire support to the command squad. My landspeeder on the left with no weapons just keeps flying back and forth to get a cover save. I shoot 4 cyclone missiles and 1 tlinked lascannon at the chimera with the PCS that is 15 inches or so away from belial and do nothing...that will hurt later. I shoot at some chimeras in front of the bridge and don't manage much. This will be my defining turn, though I don't realize it. Keith's Vets arrive and come on the left side of the table, conveniently where he needs them to be since I have an objective worth 2 points back there. His PCS moves over behind a hill so his hatch is fully within 12" of my command squad. His demolisher moves over to start munching on my command squad. His shooting is fabulous, though in hindsight he was using the wrong BS for his PCS, those guys hit on 4s, but he was hitting on 3s, fortunately it probably didn't matter, as they only killed 1 guy with shooting this round. But the demolisher shoots, sticks its large blast and then fires his lascannon...which hits and wounds, so now I have 5 wounds to take on 4 guys....I should have put 2 on belial and let his ass die...but I didn't so I lose belial and 1 guy, if I had taken 2 on belial I may have managed the 3 3+s. His vets chimera shoot at my termies on the objective and whittle 1 more away.

My turn 4 I am still winning big, I hold 5 objective points, have 3 squads accross the table, and have a terminator that can shuffle onto the bridge last turn for that objective, all I need is a decent turn of shooting and this game is mine. I shoot 2 squads at the chimera that just came in....and do nothing, command squad blows up the chimera that has the PCS and kills 3 guys in side, but they do not get pinned...shit! and I shoot some lascannons at the other chimeras hoping to stun or shake them, and manage to immobilize the other one...shit. Keith makes his run for it, he moves his chimera up so that even if it gets blown to shreds, his 5th turn he will be able to claim the 2 objective. He moves his PCS up on the hill to unleash 2 plasma guns and a plasma pistol on me, he shuffles his banewolf closer to my lines to throw a flamer on my objective holders next turn. Mostly this turn was Keith moving his stuff into position to attempt a draw or a coo, though he forgets that the bridge is worth points too. His PCS opens up on my command squad, 5 plasma shots on 2 guys that are hitting on 3s...(should be 4s) but he still just manages to kill 1. I can't remember any other major events from turn 4.

My turn 5 sees me sweating, I can see how this is going and I need some good rolls to live. I move my landspeeder 24" to squad near my 2 objective. I shoot 4 more cyclones at the chimera near my objective, still doing nothing. I shoot some random las cannons at the demolisher and do nothing....shiiiiiiiit. Keith jumps his vets out moving up to within 3 of the objective, moves his banewolf over to flame my termies, moves his PCS up to within 3 of the objective across the river. and gets his CCS out to shoot at my last termie that was standing on his objective in the middle of the river. Keiths banewolf throws its chemcannon on both my termies, it wounds on 2+ but is only ap 3....I roll 2 1s....his sentinels then autocannon the speeder, get one pen thru and blow it up....his PCS unleash however many shots they have left and cause like 2 wounds and I fail 1...and Keith deftyly used up 20 minutes of clock shuffling random stuff around and shooting at things that don't matter to ensure no 6th turn. But it was a good game, and even with a 6th turn I couldn't have won it, at best I could have got a few points from holding the bridge. Overall a good game, but I was upset the next day when I looked at my IG codex and noticed the PCS are BS 3 not 4. I'm just glad that it probably wouldn't have had any effect on the game. Keith 16 me 0
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Round 4: Dan Peely using Codex Daemons 
Blood Thirster of Khorne, Blessing
Blood Thirster of Khorne, Blessing
1 Blood Crusher
11 Bloodletters (green)
11 Bloodletters (red)
15 Bloodletters (yellow)
15 Bloodletters (blue)
Nurgle prince, rot, touch
Nurgle prince, rot, touch
Nurgle prince, rot, touch

I have played Dan before in a tournament at grand adventures. I won, but it was a close game, he plays daemons super agressive with no shooting. Bloodletters all have power weapons...this could go bad. I win first turn and defer to him, forcing him to drop where I can shoot him. Mission is table quarters. 1 point for the quarter you start in, 2 for neutral quarters, 3 for your opponents. Primary is who owns most quarter points, secondary is modified kps, teriary is most expensive unit. My unit is command squad, his unit is blue bloodletters.

I deploy castled with Vens up front. He rolls for his preferred wave...doesn't get it, so he has to drop all his bloodletters and the 1 crusher. The bloodletters all land in front of me, crowding to drink the blood of their enemies. The Crusher lands hidden all the way across the board.

My turn 1 I flame, frag, and spit all over as many bloodletters as possible, charging 1 dread into a unit (green) and a termie squad into a whittled down unit (yellow). The dread will be there forever, the termies lose a few but kill the squad, but they don't consolidate away enough to stay out of charge range.

His turn 2 he sees only 1 prince and 1 thirster come in, I opened up my notebook and wrote "game over" my shooting means I can easily kill 1-2 MC a turn. His blue squad charges my termies, they slap and tickle leaving me with 1 guy left. My turn I charge a dread into the blue guys, kill the blood thirster with shooting.

His turn 3 2 Princes arrive, but since he is so aggressive, one mishaps and goes back into reserve. His nurgle prince charges the ven dread that is fighting the green squad at the bottom of the table. Bunch of slaps and tickles. My turn Belial leaves his squad and joins another behind him. The command squad moves to to kill another squad of letters (red). I shuffle around so one squad of termies can join the ven dread vs the blue if needed but can also shoot the prince that just dropped. The other Ven dread moves down to join the fight vs the prince and letters thats at the bottom of the map. My shooting kills the nurgle prince. I wipe out the green squad at the bottom, so now I have 1 dread with no arms and a fresh dread fighting a prince.

His turn 4 gets the prince...We go on but I end up killing everything but 1 wound on the prince in combat and the crusher because he hid the whole game. Bad matchup and worse reserve rolls for him....GW fix daemons!!! Please! Dan 0 me 20.

I ended up finishing 7th overall. If only I could have not lost to Keith...now I will hear about it forever lol. I voted Phillip my favorite opponent, mostly because he was super cool under pressure and we talked all day after our game. I hope his club makes it down for Maul in the Mall.

Well enough Deathwing talk, time to start painting Dark Eldar!